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Get the gecko back home! Pick a puzzle and then move the gecko from start to finish in the shortest possible route. Along the way, you’ll have to help the gecko jump through a series of “hot” and “cold” rocks, which either speed you up, or slow you down. Find the solutions to the 60 challenges and your brain will be nimble as a gecko on the go.
- 60 challenge cards
- 4 gecko pawns
- Rules of play
- Ages 8 plus